par Griselric
Description : Golden right Gauntlet that can assume any one-hand melee weapon instantaneously. The weapon such created has a +2 magical bonus to the hit and damage die roll. It is considered an artefact.
Special Power : Once a day, the user can call on the special power of the weapon for the duration of one fight. At that time the weapon links to an elemental plane (para and quasi- included) and is able to free a part of that energy on any hit. Furthermore the wielder can hit any creature regardless of magical bonus to hit : a creature hit only by +5 magical weapons can be hit that way.
Air Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus Air affected
creatures : Vacuum Quasi-Elementals). For example, a sword would inflict 2D8
plus any magical and strength bonuses.
Always gain initiative !
Whirlwind attack : #AT/Rd x2 (2/1 => 4/1), 1 time per turn.
Earth Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus Creatures
staying on the ground if attacker too stays on the ground).
ST vs Crushing Blow per non hit blow for any protective devices (Shield, Armor or Weapon 1/Rd) THAC6 minimum required.
Immovability, no telekinesis can affect the wielder.
Fire Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus Fire affected
creatures : Ice, Water and Ash creatures).
Ignite all possibly affected dresses on any hit ! (ST)
Resist Cold as the spell.
Water Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus Water
affected creatures : Fire and Salt Creatures).
Damps opponent => Opponent -2TH (ST)
Evades attacks easily : AC is increased by 2
Resist Fire as spell.
Ice Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus Ice affected
creatures : Fire Creatures).
Slows opponent with numbness ½ on a hit (not cumulative) (ST)
Resist Fire and Warmth
Ooze Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus Ooze affected
creatures).
Opponent is affected by a Fumble on a hit due to the ooze pouring (ST)
Hinders opponent attacks => -2 TH (ST)
Magma Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus magma
affected creatures : water, ice and ash creatures).
Heat Metal on a hit : Greatest effect immediately (ST)
Resist Cold.
Smoke Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus smoke
affected creatures).
Coughing => -2 TH (ST)
Partial Blindness and Irritation => -2TH (ST)
Lightning Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus lightning
affected creatures : wearing Metallic Armor).
Flashes on a hit => ST or opponent loses initiative due to partial blindness and deafness
Radiance Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus radiance
affected creatures : darkness and shadow).
Blinds opponent on a hit (ST)
Continual Light 3m radius
Mineral Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus mineral
affected creatures).
Bleeding of any hit (loss of 1HP/Hit/Rd)
Steam Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus steam
affected creatures).
Opponent oversweats -2TH and die rolls of "1" or "2" are considered fumbles
Vacuum Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus vacuum
affected creatures : Aerial creatures).
Drains breathing air from opponent : -1TH cumulative per round
Dust Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus dust affected
creatures : Earth creatures).
Rusts and corrodes any one protective device per round (Shield, Armor or Weapon) : ST vs "Acid"
Salt Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus salt affected
creatures : Water creatures).
Opponents becomes more and more dry => -1 TH cumulative per round
Ash Elemental Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus (4 times versus ash affected
creatures : Fire creatures).
Opponents becomes more and more cold => -1 TH cumulative per round
Planar Weapon :
D/A
= 2 x normal amount of weapon regardless of any bonus.
No other capabilities.
Side effects : When calling on the special power, all the wielder can do is Attack. No fleeing and magic use is permissible. Only one solution remains : the enemy is defeated (killed, disarmed, unconscious or surrender) or else the weapon's wielder is down.
Elemental creatures will always attack on sight any individual using the special power.
If ever the wielder dies during a fight using the special power, there are no means that allow him to return to life. The kingdoms of Death welcome one more spirit for ever...
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